Scenejo was originated by Wolfgang Müller, Ulrike Spierling and Sebastian A. Weiß in summer 2004. It connected several ALICE chatbots with user text input to enable a multi-agent conversation based on AIML content files. These chatbots were rendered as talking heads in Java3D, enabling real-time facial animation with lip-sync text-to-speech.
During fall 2005, Scenejo has been extended by a first integrated authoring tool for interactive dialogues within the thesis work of Florian Steimle at Johann Wolfgang Goethe-Universität Frankfurt.
In 2006, within the project Interparolo at the FH Erfurt University of Applied Sciences, Scenejo's dialogue manager and authoring tool were further extended during the building of the first version of the Killer Phrase Game. The Killer Phrase Game has been evaluated and improved during the following years.
Scenejo has been the base for several student projects in Computer Science, Media Design and Paedagogics.
In 2009/2010, Scenejo including its XML content structure has been rebuilt. Applied for authoring case studies in the IRIS project, the development of a novel authoring tool SAT has been initiated to support the new content structure.
In 2011, students at the RheinMain University of Applied Sciences used and tested the authoring tool during building the first version of Office Brawl.
Scenejo will be followed up and expanded by further student projects and volunteer work. Researchers, educators and students are invited to use it and to contribute actively to the project. Scenejo will remain non-profit and aimed at academic/educational use.
The Scenejo and SAT web pages are currently in the process of being rebuilt. Please check back later to access again all the publications and complete information.